Menu
RenderGuide.com
  • About
RenderGuide.com
Daz3D Extract Sub Parts of a Big Object to Reuse Inside a New Scene

Daz3D Extract Sub Parts of a Big Object to Reuse Inside a New Scene

This Daz3D tutorial shows how you can extract sub parts of a big object to reuse Inside a new scene. We explain step by step how to use the geometry editor for that. Sometimes you add a product to your scene and it turns out that everything is connected. Even the parts of the object, that you expect to be independent. For example if the product is an environment of a room, the doors, chairs and other furniture – everything can be connected and basically be a one single object. 

If in this situation you just want to hide the part that you can’t select – you can use our How to Hide Scene Parts That Are Not Selectable Daz Tutorial. But what if you want to not simply hide the part of a bigger object, but fully separate it and use it somewhere else, maybe even in another scene? That is what we are going to look into in this tutorial on an example of “Shaded Heaven”(Pergola) free environment available in the Daz Studio.

daz extract sub parts of a big object

Daz3D Separating Geometry of Objects

Selecting Geometry

To separate part of the big object we need to use the geometry of said object. And to use geometry we need to utilize the “Geometry Editor” tool. It can be found in the top bar, amongst “Tools”.

daz3d geometry editor

When the tool is active – you will right away notice that now not the whole object selects after you click – but only the geometry that you clicked on. This includes faces, edges and vertices. By default you will select faces when you left click on something and it will be highlighted.

daz studio editing geometry

Now with the use of “Geometry Editor” we need to select the geometry that we want to separate from the whole object. For example I am interested in this tap that is located right at the center of the Pergola.

daz seperate geometry

Now I need to select it. We already know that the left mouse button selects faces. So when I hold the button and move the mouse around – I can select a bunch of the faces at the same time. 

daz3d seperating geometry

But it is not the best way of selecting geometry. It is not convenient at all and I need to select all the faces individually. Alternatively I can use “Grow Selection” [Ctrl+”+”] from the right click menu.

daz studio grow selection

What this does is adds all the neighbouring faces of the selected ones. So if you have one face selected – it adds selection of all the other faces that are connected to this one. 

daz grow selection

You can use this to select things easier. But for our purpose we have an even better solution. It is to use the “Select Connected” option that can be found if you right click on the object and go to the “Geometry Selection”[Ctrl+*].

daz3d select connected

This option selects all the geometry that are connected here. Meaning that it will only stop at the location, where geometry abrupts and does not go further.

daz studio select connected

This is exactly what we needed. The tap is fully selected. Though the valve is still not selected. It seems that it is a separate object with independent geometry. But I still want it to be part of my separated object. 

To add the valve to the selected geometry I need to hold [Ctrl] and select any of the faces on the valve. Then proceed to use “Geometry Selection”[Ctrl+*] and both the tap and the valve should be selected.

daz select connected

Separating Geometry

Now, when the object is fully selected is the time to finally separate it. For this we need to delete everything except the needed object. Firstly what we are going to do is to proceed to the “Geometry Visibility” and then “Hide Un-Selected Polygon(s)”

daz3d hide unselected polygons

This will already separate our selected object from everything else. But for now it is just visual, because the Pergola is still there, we have just hidden it.

daz studio hide unselected

Now to extract it we need to delete everything except it. Sounds difficult, but it is done with the single button press. “Right click > Geometry Editing > Delete Hidden Polygon(s)”

daz delete hidden polygons

You will be warned that you are about to delete all the polygons. Accept it and you should be done. Check if everything went right by clicking on the “Show All Polygons”.

daz3d show all polygons

If after that – nothing new appeared and you are still left with your single object – this means that everything went right and you can proceed.

daz studio extract parts of a big object

Saving Separated Object

We are basically done. All that is left to do is to save our work, so it could be used later anytime. To do that, first of all you need to change to another tool. Regular “Node Selection” tool should be good. We just need to select the object and not its geometry.

daz node selectioon

Then with the object selected proceed to the “File > Save As > Support Assets > Figure/Prop Assets…” as we are indeed saving a prop. 

daz3d saving extracted object

Leave the default file location and choose a name. A good name here would be something that indicates that this is a part of a bigger object and what exactly part it is. I am naming mine as “PergolaTap” because it is a Tap taken from the Pergola environment.

Then a new window appears. In this window match the “Product Name” with the “Item Name” and leave everything else as it is. Then press Accept.

daz prop assets save

And it is done. You now saved your object and can at any given moment add how many you want to any scene you want. This can be done in the “Content Library” tab along the “Daz Studio Formats > My Library > Figures” path if you did everything as explained above.

daz3d saved prop

Now you can do with it anything you want. If you open a new scene and add it there – you will see that it is added as an absolutely independent object.

daz studio adding saved prop

Conclusion Daz3D Extract Sub Parts of a Big Object to Reuse Inside a New Scene

Extracting parts of the big objects and environments seems like a really difficult thing. But in reality you can do this in a couple of minutes using all the tools that are available in the Daz Studio for free. Though it is important to remember that these products are not yours. Meaning that they still belong to those who made them and you can’t resell them. Read also our other Daz Tutorials and 3D Models Reviews.

Receive our latest 3D Tutorials and 3D Model Reviews when they come out.

RenderGuide.com

RenderGuide.com is the place to find the Best 3D Models, learn 3D rendering with our step by step Daz3D Tutorials as well as our detailed Blender Tutorials. Take a look around and we hope you find some great inspiration for your next creative render projects.

Categories

  • 3d Models
  • Blender Tutorials
  • Daz3d Tutorials
  • Popular Posts

Popular Posts

  • how to use daz3dHow to Use Daz3d: Daz Beginner Tutorial [2022]
    This is a tutorial article. ...
  • best office 3d models6 Best Office 3d Models [2022]
    Check out the best office 3d ...
  • what is daz3dWhat is Daz3d: An Introduction to Daz Studio
    This article answers ...
  • house 3d model8 Best House 3d Models [2022]
    Are you seeking the best ...
  • dazd depth of fieldDaz3d Depth of Field: How to Use it
    This article explains ...
  • daz studio animation tutorialDaz Studio Animation Tutorial: Step by Step
    This article is a dedicated ...
  • daz3d iray lighting tutorialDaz3d Iray Lighting Tutorial
    This Daz3d Iray Lighting ...
  • 11 Best Car 3d Models [2022]
    What car 3d model do you want ...
  • daz3d render settingsDaz3d Render Settings: Basics & Tips
    In this article we are going ...
  • Daz dForce: Basics, Tutorials & More
    Daz dForce is an exclusive ...
  • how to install daz studioDaz Install Manager DIM vs DazCentral vs Daz3d Man…
    This article how to install ...
  • what is daz3d used forWhat Is Daz3d Used For?
    What is daz3d used for or may ...

Free 3d Models

Join our Newsletter

Renderguide Newsletter
  • Legal Notice & Affiliate Disclaimer
  • DMCA Notice
  • Privacy Policy
©2022 RenderGuide.com
We use cookies on our website to personalise your experience, to analyse website usage and for ad purposes.
In case of sale of your personal information, you may opt out by using the link Do not sell my personal information.
Read MoreCookie settingsACCEPT
Privacy & Cookies Policy

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us advertize, analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Non Necessary
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.
Analytics
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Performance
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Advertisement
Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. These cookies track visitors across websites and collect information to provide customized ads.
Save & Accept