Menu
RenderGuide.com
  • About
RenderGuide.com
Blender Hair Tutorial for Beginners

Blender Hair Tutorial for Beginners

This Blender Hair Tutorial for Beginners explains step by step how to add hair, how to modify it and what kind of brush you can use to change the style.

Hair is something that you never think about, except when you need it. In Blender hair is implemented in an interesting way that allows for a lot more uses than just as the hair on a human. For example, you can often see hair strands used to simulate vegetation on a scene, especially grass. In this article, we will learn the very basics of adding and managing the hair in Blender.

Adding Hair in Blender

First of all, of course, we need an object that we will be adding hair as part of our Blender Hair Tutorial This can be any object, but I will be using a sphere. It is a simple object that will be great for this situation.

blender hair tutorial

Next – adding the hair itself. In Blender, hair is implemented as a particle. This means that you need to add a particle system to an object first. For this, select the object and proceed to the Particle Properties tab. Here press the “plus” button to add a particle system.

blender hair particle

You will see a lot of settings appear below and most likely will also see something appear on your object.

blender hair emitter

By default, the particle system would be an Emitter. This system is used for creating such things as snow, rain, fire, and others. We need to change this to the Hair Type. It is done in the topmost setting.

blender add hair

Here we have it – hair simulation. Right now it looks rather weird; as if a bunch of needles went through the sphere. This is one of the things that we will be fixing.

The first thing that you can do to make it look better and more in line with expectations is turn on the Material Preview Shading or even Rendered shading. I will be using Eevee for this, as it is much faster and there is not that much different from Cycles in this situation.

blender add hair tutorial

Also added three simple point lights. This should let us see all the changes better.

Blender Hair Settings

In the Particle Properties, we have seen that a lot of new settings have appeared. Let’s look at some of them and see what they do as part of this Blender Hair Tutorial. I will not be going through each setting, as some of them can be too advanced or situational, so only ones that are valuable for beginners now.

The first section that is right below the particle type is Emission:

blender hair emission

The Number is pretty understandable – it is the number of individual hair strands. Don’t recommend changing this for now. Hairs are distributed randomly, the Seed setting changes the way they are distributed.

Hair Length should be understandable too. I will be decreasing this quite a bit, as 4 meters is a lot. And finally Segments – it is the number of segments each hair will have. More segments allow for a more detailed and smooth look, while a low amount can be very rough looking. Will leave it at default for now too.

blender hair particle type

The next subsection is Source. Here you set from where the hair “grows” from. By default, it emits from the faces of an object, but you can also set this to Vertices or Volume. I prefer faces, as they look the best. 

Distribution is the way emission is distributed. By default, it is set to jittered, which is at the same random but tries to fill everything in a way, so there would be no bald patches. Another variant is true Random, so this way you can have some places with clearly more hair and others with less.

blender hair volume

Next are Render settings. Here we can select how the hair will look when rendered. By default, it is rendered as a path – these thin needles that we see. You can change that to Object or Collection, but that is also a bit more advanced and not for this tutorial.

blender hair render as

More importantly – here you can set the material for the hair. By default, it is the same as the material of an object. If you go to the Material Parameters, you can see that it is true, when you add material.

blender hair material

Add a second material to the object, as seen on the screenshot, and then apply it in the Particles Properties. For more information about handling Materials in Blender – read our Blender Materials Tutorial.

blender hair add material

In the Viewport Display section, there are settings to control how this will look in the viewport. Most importantly, here you can select the number of Steps for each strand, the amount of strands themselves, and whether to show Emitter. 

blender hair hide emitter

These settings are important because they allow lowering the power needed for displaying this object, thus if you have a low-end computer or a too detailed scene – this will help you not to overload Blender during the work.

The Children section is one of the most important ones. For now, our object looked quite dull – there were way too few hairs and so it looked a bit bald. Here we fix this.

blender hair children

What this setting does is adds children to each of the individual hair strands. This is a better way of adding hair than adding more strands themselves. Below you can see the Default Interpolated Children look.

blender hair children interpolated

Interpolated Children 10 Display

Though there are still not that many hairs. This is because, by default, we can only see 10 children for each of the strands, while it will render 100 for each, as can be seen in the settings. So to see how it will really look, I match the Display Amount with the Render Amount.

blender hair interpolated children

Interpolated Children 100 Display

This is more like it. A very thick layer of hairs we have here. If you are wondering, the Simple Children type is very similar to Interpolated, but just more simple. This means that it would be easier to handle for your computer, but sadly, it would not be as detailed.

blender hair simple children

Simple Children

Also in the Children section, there are different settings for the look of these children’s hair. For example, there is a Parting setting that places the children closer to the initial strand.

blender hair parting

Parting hair

Next is the Clump setting. So it clumps all the children’s hair together. 

blender hair clumping

Clumping Hair

By default, they are clumped at the top, but you can change the setting and the way they are clumping. For example, I have made them clump at the bottom instead. This looks similar to the pine tree needles.

blender hair clumping settings

Roughness settings change the shape of the whole hair and its style. There are three settings here: Uniform, Endpoint, and Random. It is pretty easy to understand how they work in practice and use them with no problems. 

blender hair rougness

Hair Roughness

The last setting here is Kink. It is an easy way to style the whole object in some specific way. For example, you can Curl the whole object.

blender hair kink

Hair Curl Kink

After you add a Kink Type, a bunch of according new settings appears that you can use to style it in different ways.

A very useful setting for you to make the object more interesting and have more control over the hairstyle. 

blender hair spiral

Hair Spiral Kink

That is all for the Particle Properties window, but there are more settings in the Render Properties. 

blender hair improve look

Firstly, here you can make your hair look better when rendered in Eevee. The Ambient Occlusion, Bloom, and Screen Space Reflections are important settings for a realistic look. They are not connected to the hair specifically, but rather add visual effects to everything in Eevee.

Lower you can see the Hair section available in the Render Properties. The default Hair Shape Type is set to Strand. You can change this to Strip. This alters the look quite a bit.

blender hair strip

This is just an alternate look for your hair strands. There are no benefits nor downsides to any of the types, so you just choose whatever you like more. 

But all this is true for Eevee. What about Cycles? The Cycles is a physically-based engine, so there are no such settings for it. The only thing you can do is choose the Hair Shape. Below you can see the comparison – I can not find a lot of differences here.

blender hair rounded ribbons

Cycles Rounded Ribbons Hair Shape

blender hair 3d curves

Cycles 3D Curves Hair Shape

Blender Hair Editing

This is not all of our Blender Hair Tutorial. Blender has a lot more to offer regarding the hair. As you can see, by default all the hair is spread evenly on the object and is facing outwards in all directions. Of course, this is not the shape that you would always want. And here is where the Particle Edit mode comes in.

blender hair particle edit

In this mode you have the brush selection on the left, brush setting on the top and the brush itself is around your cursor – a white circle. Basically as any other brush-based editing in Blender.

blender hair edit

The Comb Brush is selected by default. It is the main brush that allows you to lay the hair however you want. Just press and hold Left Click and hover over the hair. It is very similar to combing real hair.

blender hair comb

The problem right now is that we don’t see the real look of the hair, but instead just a few strands. To improve this, you need to open the Active Tool and Workspace Settings in the Properties Editor on the right. And here find the Children option and turn it on.

blender hair brushing

Now we can see everything properly. The problem with this approach is that it is a lot more taxing on your PC than viewing just a few strands. So consider lowering the number of children visible, if you are having performance problems.

Use the Comb Brush to lay down the hair in any way you might want. Don’t forget that you can control the radius of the brush and its strength.

blender hair comb brush

Comb Brush

Next is the Smooth Brush. It is for smoothing out the rough places. As you can see on my object – the place on the left is quite rough. There is a lot of hair there, it is very uneven and crumpled together. Using the Smooth Brush – I have made that look better.

blender hair smooth brush

Smooth Brush

Add Brush is very easy to understand. Adds new strands wherever you click, nothing more and nothing less. 

blender hair add brush

Add Brush

Length Brush makes the hair longer. Also a very simple to use brush. If you want to make hair shorter, you just need to hold [Shift], when using this brush. It will invert the functionality. This inversion works on some other brushes too.

blender hair length

Length Brush

Down the list is the Puff Brush. Another one that is not hard to use. It allows you to puff up the hair and make it a lot lusher. Again, holding the [Shift] will invert this and instead clump the hair together.

blender hair puff brush

Puff Brush

The last brush that we will be looking at is the Cut Brush. With it, you can cut the hair strands. Make them shorter or get rid of them entirely. So with the help of this brush, you control where you have the hair on your object and how much of it.

blender hair cut brush

Cut Brush

There is also a Weight Brush, but it is a bit too advanced for this tutorial and is not that important for now too. Mostly it is useful for animating hair.

Conclusion – Blender Hair Tutorial

That is it for Blender Hair Tutorial. Your object with hair is ready and you know how to control and edit it. What is left is rendering the object, which is also easy. As there is nothing special about this – just place the camera and render.

blender hair render

Receive our latest 3D Tutorials and 3D Model Reviews when they come out.

RenderGuide.com

RenderGuide.com is the place to find the Best 3D Models, learn 3D rendering with our step by step Daz3D Tutorials as well as our detailed Blender Tutorials. Take a look around and we hope you find some great inspiration for your next creative render projects.

Categories

  • 3d Models
  • Blender Tutorials
  • Daz3d Tutorials
  • Popular Posts

Popular Posts

  • how to use daz3dHow to Use Daz3d: Daz Beginner Tutorial [2022]
    This is a tutorial article. ...
  • best office 3d models6 Best Office 3d Models [2022]
    Check out the best office 3d ...
  • what is daz3dWhat is Daz3d: An Introduction to Daz Studio
    This article answers ...
  • house 3d model8 Best House 3d Models [2022]
    Are you seeking the best ...
  • dazd depth of fieldDaz3d Depth of Field: How to Use it
    This article explains ...
  • daz studio animation tutorialDaz Studio Animation Tutorial: Step by Step
    This article is a dedicated ...
  • daz3d iray lighting tutorialDaz3d Iray Lighting Tutorial
    This Daz3d Iray Lighting ...
  • 11 Best Car 3d Models [2022]
    What car 3d model do you want ...
  • daz3d render settingsDaz3d Render Settings: Basics & Tips
    In this article we are going ...
  • Daz dForce: Basics, Tutorials & More
    Daz dForce is an exclusive ...
  • how to install daz studioDaz Install Manager DIM vs DazCentral vs Daz3d Man…
    This article how to install ...
  • what is daz3d used forWhat Is Daz3d Used For?
    What is daz3d used for or may ...

Free 3d Models

Join our Newsletter

Renderguide Newsletter
  • Legal Notice & Affiliate Disclaimer
  • DMCA Notice
  • Privacy Policy
©2022 RenderGuide.com
We use cookies on our website to personalise your experience, to analyse website usage and for ad purposes.
In case of sale of your personal information, you may opt out by using the link Do not sell my personal information.
Read MoreCookie settingsACCEPT
Privacy & Cookies Policy

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us advertize, analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Non Necessary
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.
Analytics
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Performance
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Advertisement
Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. These cookies track visitors across websites and collect information to provide customized ads.
Save & Accept