{"id":5419,"date":"2020-12-30T09:34:00","date_gmt":"2020-12-30T09:34:00","guid":{"rendered":"https:\/\/renderguide.com\/?p=5419"},"modified":"2020-12-10T10:23:28","modified_gmt":"2020-12-10T10:23:28","slug":"daz3d-composition-tips","status":"publish","type":"post","link":"https:\/\/renderguide.com\/daz3d-composition-tips\/","title":{"rendered":"Daz3D Composition Tips"},"content":{"rendered":"\n
This Daz3D Composition Tips article we will cover many topics that will help you to improve your render. We’ll cover lighting, environments, framing and more. Composition is about an interaction between the observer and the art<\/strong>. In our case the art is the end result of our scene – our final render. Composition is about what the render says<\/strong>, what is the most important there and what you, an artist, want to show as the focal point of the scene. <\/p>\n\n\n\n You can say that everything about your render is the definition of composition<\/strong>. Starting with the objects that you choose for your scene and ending with the post-production that you use. Each element of the render together makes a composition<\/strong>. <\/p>\n\n\n\nDaz3D Composition<\/h2>\n\n\n\n