{"id":4979,"date":"2020-11-25T11:59:00","date_gmt":"2020-11-25T11:59:00","guid":{"rendered":"https:\/\/renderguide.com\/?p=4979"},"modified":"2020-11-10T13:13:38","modified_gmt":"2020-11-10T13:13:38","slug":"daz3d-how-to-add-a-female-3d-model-to-a-photo","status":"publish","type":"post","link":"https:\/\/renderguide.com\/daz3d-how-to-add-a-female-3d-model-to-a-photo\/","title":{"rendered":"Daz3D How to add a Female 3D Model to a Photo"},"content":{"rendered":"\n

This Daz3D tutorial explains how to add a genesis female 3d model to an existing photo using Daz Studio. We explain all step by step with illustrations. We will also analyze which problems are often caused by a poor blending effect. For those scenarios, I will be showing you some possible solutions. <\/p>\n\n\n\n

If you want to work fully in Daz Studio or you want to work alongside other graphic editors, there is a method for each way. Let’s get it going!<\/p>\n\n\n\n

Content Quality<\/h2>\n\n\n\n

As always, the best way to start off on the right foot is to start with the right content. Make sure to download at least 2K or 4K background images and good 3D Models with complete texture packs.<\/p>\n\n\n\n

You can download amazing photo backgrounds of astonishing quality for free in these two sites: <\/p>\n\n\n\n

Pixabay<\/a> & Freepik<\/a><\/p>\n\n\n\n

For the purpose of this tutorial, I decided to use this set: <\/p>\n\n\n\n

\"daz<\/figure><\/div>\n\n\n\n

Our beautiful genesis assistant Rose <\/a><\/p>\n\n\n\n

\"freepik<\/figure><\/div>\n\n\n\n

Forest Background – Download for free here<\/a><\/p>\n\n\n\n

Daz Studio – How to add a Female 3D Model to a Photo<\/h2>\n\n\n\n

Open your project with the 3D model. <\/p>\n\n\n\n

To add a background go to Window > Panes (Tabs) > Environment.<\/strong><\/p>\n\n\n\n

\"daz<\/figure><\/div>\n\n\n\n

Click Type: Backdrop and add your background image. You have some options below to flip and rotate if you need. In the small menu icon on the top left corner you can also fit the viewport to the background dimension or aspect ratio. <\/p>\n\n\n\n

This method is comfortable because you can change the camera view and the background remains in place. But you cannot use depth of field since it is not theoretically part of the scene. An alternative to this could be to create depth of field by editing beforehand or after we render our project. <\/em><\/p>\n\n\n\n

Add HDRI Environment Lighting<\/h2>\n\n\n\n

The best way to match your model with the lighting condition from the background image is by adding an HDRI. The only exception here is that we will only use the lighting data and discard the actual environment image. <\/p>\n\n\n\n

Go to the Render Settings pane, and in the Environment Tab click and replace the Environment Map with one of your own. I downloaded mine from HDRI Haven<\/a>, you have free maps that recreate very accurately these lighting conditions. <\/p>\n\n\n\n

\"hdri<\/figure><\/div>\n\n\n\n

Free Nature HDRI Maps – HDRI Haven<\/a><\/p>\n\n\n\n

After that, make sure to select Environment Mode: Dome Only. <\/strong>This means only lighting will be considered. Also check to have Draw Dome off and Draw Ground on to create a shadow.<\/p>\n\n\n\n

\"daz<\/figure><\/div>\n\n\n\n

Some Lighting Considerations<\/h2>\n\n\n\n

Make sure to match the direction of the light source with the lighting from the photo background. Otherwise, the outcome will not be convincing.<\/p>\n\n\n\n

You can learn more about proper lighting setup in this article<\/a>. In addition, you can add some extra lighting sources within the scene to blend even more the model with the background. <\/p>\n\n\n\n

Result: <\/strong><\/p>\n\n\n\n

\"daz<\/figure><\/div>\n\n\n\n

To give it a final touch, I applied some depth of field outside Daz.<\/p>\n\n\n\n

Photoshop How to add a Female 3D Model to a Photo<\/h2>\n\n\n\n

For this method, you can either export your model with the default lighting from Daz, as I did, or you can apply an HDRI environment to match some more specific lighting conditions. It will all depend on your scene settings.<\/p>\n\n\n\n

We will render and export our image of the model with transparent background to Photoshop.<\/p>\n\n\n\n

\"daz3d<\/figure><\/div>\n\n\n\n

The first step is to create two layers, one with the background and one with the model on top.<\/p>\n\n\n\n

Match Color Tool<\/h2>\n\n\n\n

As you can notice, the main problem to integrate what we do in Daz and our chosen background is the mismatching color palette. While the forest seems to be affected by a very warm lighting, the colors of the model look rather cold. We will fix that with this simple tool. <\/p>\n\n\n\n

Make sure your model is not a smart object, otherwise this option will be unavailable. In that case, right click in the layer and click Rasterize Layer<\/strong>.<\/p>\n\n\n\n

Now select the layer where your model is located and go to: Image > Adjustments > Match Color<\/strong><\/p>\n\n\n\n

\"photoshop<\/figure><\/div>\n\n\n\n

We will go to Source <\/strong>and select our current project, then in Layer we will pick our Background layer.<\/p>\n\n\n\n

What we do with this is indicate that our target image should match the background. After that, use the sliders to make final changes and hit Apply. Be careful because this procedure has a permanent effect.  <\/p>\n\n\n\n

Shadows<\/h2>\n\n\n\n
\"photohop<\/figure><\/div>\n\n\n\n

Create some extra layers between the model and your background and apply according to the scene lighting. <\/p>\n\n\n\n

Do not use black, rather use dark colors from the palette already in the image. Turn the opacity down for cast shadows and keep those closer ones to the model more intense (umbra). Remember to also apply some of them to the model, these are known as self shadows.<\/p>\n\n\n\n

Blur Tool<\/h2>\n\n\n\n
\"photoshop<\/figure><\/div>\n\n\n\n

The Blur tool comes in handy to soften sharp edges from image contours. I went for 20% strength in order to blend the silhouette of the model with the background. <\/p>\n\n\n\n

Color Lookup<\/h2>\n\n\n\n

A color lookup filter is basically a color preset from a list of camera models. They vary according to the setting and they can very well help highlight warm or dark colors. Take a look and try it for yourself.<\/p>\n\n\n\n

At the bottom of the layer\u2019s panel, go to Adjustment Layer > Color Lookup <\/strong><\/p>\n\n\n\n

\"photoshop<\/figure><\/div>\n\n\n\n
\"photoshop<\/figure><\/div>\n\n\n\n

Tip:<\/strong> When you apply an adjustment layer they will, by default, affect the whole set of layers below it. To only affect one, position your cursor in between the adjustment layer and the target layer (right on the line) and click ALT, the cursor will change to an arrow. Hit click and you will see that changes from now apply to this layer exclusively. <\/em><\/p>\n\n\n\n

Apply Depth of Field<\/h2>\n\n\n\n

To add some depth of field, we will work with both the background layer and the model separately. First we will start working with the background layer. We will duplicate it (you can use the hotkey Ctrl + J<\/strong> to duplicate the layer) and then convert this new layer to a smart object (Right click in the layer thumbnail > Convert to Smart Object).<\/p>\n\n\n\n

Having selected the duplicated layer, go to Filter > Blur Gallery > Tilt-Shift<\/strong><\/p>\n\n\n\n

\"photoshop<\/figure><\/div>\n\n\n\n

We can now apply some depth of field to the background. The small circle defines the focus point and we can click and move as convenient.  We can also change the blur amount located in the Tilt Shift panel<\/strong>. Once done, hit Ok on the upper shelf to apply. <\/p>\n\n\n\n

\"photohop<\/figure><\/div>\n\n\n\n

Now we need to apply also some depth of field to the model. Click on its payer and go to Filter > Blur Gallery > Field Blur<\/strong><\/p>\n\n\n\n

\"photoshop<\/figure><\/div>\n\n\n\n

Thi screen is similar to Tilt-Shift, only that you can add multiple focus points with different blur amounts. Adjust according to your scene. In my case, I want to preserve all the details for the face of the model, but I do want some blur as I move away, for example, in the legs.<\/p>\n\n\n\n

\"photoshop<\/figure><\/div>\n\n\n\n

Final Details <\/h2>\n\n\n\n

For the final details, we can use a Photo Filter<\/strong> that applies to the model only, in order to correct any mismatching color. I noticed that some areas of the face were still a bit blueish, so I added a subtle warm filter. <\/p>\n\n\n\n

We can use the Smudge Tool<\/strong> set with its opacity at 25% and start to pull up the grass texture so the model seems to be properly in contact with the ground.<\/p>\n\n\n\n

\"photoshop<\/figure><\/div>\n\n\n\n

Final image:<\/p>\n\n\n\n

\"photoshop<\/figure><\/div>\n\n\n\n

More Models Are Waiting<\/h2>\n\n\n\n

Check these gorgeous models you can use in your next project!<\/p>\n\n\n\n

\"daz<\/figure><\/div>\n\n\n\n

Lillia for Genesis 8 <\/a><\/p>\n\n\n\n

\"daz<\/figure><\/div>\n\n\n\n

MR Mindy and Bodysuit for Genesis 8<\/a><\/p>\n\n\n\n

\"bellatrix<\/figure><\/div>\n\n\n\n

Bellatrix for Genesis 8 Female and Zelara 8<\/a> by Che<\/a>rubit<\/a><\/p>\n\n\n\n

Conclusion – How to add a 3D Model to a Photo<\/h2>\n\n\n\n

As we have seen in this tutorial, the corrections are very simple and the results work with both methods, in Daz and in Photoshop. However, we need to carefully analyze in each of the images the lighting condition and direction, the color temperature and the amount of brightness & contrast. <\/p>\n\n\n\n

If you are working on a big project, take a break and come back after your eyes have had some rest from the screen. As a rule, if you make a short pause, you will be able to work more efficiently and probably spot new details and opportunities to improve in your project. I will take my break now, so see you in the next tutorial!<\/p>\n