{"id":4636,"date":"2020-10-28T12:11:23","date_gmt":"2020-10-28T12:11:23","guid":{"rendered":"https:\/\/renderguide.com\/?p=4636"},"modified":"2022-01-01T20:49:40","modified_gmt":"2022-01-01T20:49:40","slug":"daz-to-unreal-bridge-faq-tips-problems","status":"publish","type":"post","link":"https:\/\/renderguide.com\/daz-to-unreal-bridge-faq-tips-problems\/","title":{"rendered":"Daz to Unreal Bridge: FAQ, Tips, Problems [2022"},"content":{"rendered":"\n

This Daz to Unreal Bridge FAQ contains all kind of questions and problems that might come up while using the exporter. We will also explain many advanced tips. As you already know, there is a new Daz to Unreal Bridge tool available here<\/a>. It helps to export and import Genesis models between the platforms. You can also read our full Daz to Unreal Bridge Tutorial<\/a> that guides you through all the basics and the installation.<\/p>\n\n\n\n

Which files are compatible with UE4 Bridge?<\/h2>\n\n\n\n

Unreal Engine has his own file format called .uasset and .umap if you want you can export those files here.<\/p>\n\n\n\n

Before you buy an asset make sure it is compatible with Daz to Unreal plugin<\/p>\n\n\n\n

Inside the shop page, you can filter by software. Select Daz To Unreal Bridge software.<\/p>\n\n\n\n

\"daz<\/figure><\/div>\n\n\n\n

You can double check if your file is compatible inside the model store page<\/p>\n\n\n\n

\"daz<\/figure>\n\n\n\n

Make sure your 3d model in DazStudio uses Genesis 3 or Genesis 8 before trying to import, Models like Victoria or Michael are not guaranteed to transfer to Unreal Engine using the bridge plugin. Some files may transfer but will have issues inside UE4.<\/p>\n\n\n\n

\"daz<\/figure><\/div>\n\n\n\n

I modified my Daz Character in Unreal Engine, how can I export it?<\/h2>\n\n\n\n

Yes, you can export your characters and assets by right clicking the asset>Asset Actions>Export inside UE4 <\/p>\n\n\n\n

\"exporting<\/figure><\/div>\n\n\n\n

Select the location, Name it and save<\/p>\n\n\n\n

\"export<\/figure><\/div>\n\n\n\n

Can I manually import my character from Daz to UE4 without the bridge?<\/h2>\n\n\n\n

Yes, you can import manually any character from Daz by going to your Export folder once the export is done. Unreal does this by his own, but if you want to do it yourself, you can change the port number before the export<\/p>\n\n\n\n

\"daz<\/figure><\/div>\n\n\n\n

Once you are inside the folder, you will find a .dtu and a .fbx file.<\/p>\n\n\n\n

\"export<\/figure><\/div>\n\n\n\n

Now drag the fbx or .dtu to your UE4 content window and a import window will show up<\/p>\n\n\n\n

Is better to import using .dtu, since that file creates all the folders and organize the asset<\/p>\n\n\n\n

\"unreal<\/figure><\/div>\n\n\n\n

If you don’t have any previous character or you want a completely new character, just click import but, if you have another character and you want to share animations with your previous character you have to activate the plugin and engine content folder down right side of the content window, once is done, select the skeleton of the character; In my case i used a Genesis3 Character.<\/p>\n\n\n\n

\"unreal<\/figure><\/div>\n\n\n\n
\"fbx<\/figure><\/div>\n\n\n\n

Once it is imported, you may find every content the character has while imported as fbx.<\/p>\n\n\n\n

\"fbx<\/figure><\/div>\n\n\n\n

How can I render using my character in UE4?<\/h2>\n\n\n\n

You can take snapshots as well as videos, i will show you how to do both<\/p>\n\n\n\n

Snapshot<\/h2>\n\n\n\n

Setup a new camera inside the level, Position it and setup the scenario<\/p>\n\n\n\n

\"new<\/figure><\/div>\n\n\n\n
\"screen<\/figure><\/div>\n\n\n\n

Once your scene has been set, take a snap shot with F9 or go to Options>High Resolution Screenshot<\/p>\n\n\n\n

\"high<\/figure><\/div>\n\n\n\n

A new window will pop up telling you the location of the saved file<\/p>\n\n\n\n

\"high<\/figure><\/div>\n\n\n\n
\"unreal<\/figure><\/div>\n\n\n\n

Video<\/h2>\n\n\n\n

Now i will teach you how to do a video, using the same scene I just did.<\/p>\n\n\n\n

First we need to setup a Level Sequence<\/p>\n\n\n\n

\"add<\/figure><\/div>\n\n\n\n

A new window will pop up, move it wherever you want<\/p>\n\n\n\n

\"sequencer<\/figure><\/div>\n\n\n\n

Select the actor you want to animate, then go to Track>Actor To Sequencer>Select our camera actor, both ways will work, add it from selection or Level<\/p>\n\n\n\n

\"sequencer<\/figure><\/div>\n\n\n\n

Now I will add a simple animation for our character<\/p>\n\n\n\n

\"sequencer<\/figure><\/div>\n\n\n\n

Animation>Select the animation you want to play<\/p>\n\n\n\n

\"sequencer<\/figure><\/div>\n\n\n\n

Let’s do a camera animation, standing at frame 0, inside the transform>location click the + button to add a key animation. This will save our camera position it the current frame<\/p>\n\n\n\n

\"sequencer<\/figure><\/div>\n\n\n\n

Now standing on your final frame or the frame you want to create a key, move the location we just keyed, if it has a key previously created and we change that number it will create us a new key.<\/p>\n\n\n\n

\"sequencer<\/figure><\/div>\n\n\n\n

You can preview the animations by setting the viewport, go to viewport options and select the camera and Cinematic viewport option<\/p>\n\n\n\n

\"setting<\/figure><\/div>\n\n\n\n

Once is done, go to your sequence window and click the render option, setup your options and click capture movie<\/p>\n\n\n\n

\"sequencer<\/figure><\/div>\n\n\n\n
\"sequencer<\/figure><\/div>\n\n\n\n

Can I use the Daz3d models for my commercial games in UE4?<\/h2>\n\n\n\n

Since some licenses are not added in the store you may assume these assets are not for commercial usage, the store before buying shows you a license for an extra charge of money that includes an Interactive License<\/a>.<\/p>\n\n\n\n

Otherwise you can send a ticket asking if the current asset you want to use is free of usage in commercial games in case it has no Interactive License buy option.<\/p>\n\n\n\n

How can I work with Cloth in UE4?<\/h2>\n\n\n\n

You can set your cloth simulations in UE4 by going to your Skeletal_Mesh>Section Selection, select the mesh you want to apply the cloth simulation, right click>Create Clothing Data From Section<\/p>\n\n\n\n

\"create<\/figure><\/div>\n\n\n\n

Activate Cloth Paint and select your Clothing Data just created.<\/p>\n\n\n\n

\"activating<\/figure><\/div>\n\n\n\n

Setup your brush and start painting<\/p>\n\n\n\n

100=White and 100% cloth influence<\/p>\n\n\n\n

0=Black\/Pink 0% Cloth influence<\/p>\n\n\n\n

\"cloth<\/figure><\/div>\n\n\n\n

Once you have finished, deactivate the Cloth Painting, Select the mesh, right click and apply clothing data then select the data we just created<\/p>\n\n\n\n

\"applying<\/figure><\/div>\n\n\n\n

After the data has been applied you can re-activate Cloth Painting to fix some issues<\/p>\n\n\n\n

\"cloth<\/figure><\/div>\n\n\n\n

You have to also modify the Physical Asset <\/p>\n\n\n\n

\"physics<\/figure><\/div>\n\n\n\n

Modify each capsule to fit his \u201cbone\u201d, when you have done this, the cloth will work way better<\/p>\n\n\n\n

\"bad<\/figure><\/div>\n\n\n\n
\"physical<\/figure><\/div>\n\n\n\n
\"cloth<\/figure><\/div>\n\n\n\n

I have animations from the UE4 marketplace, how can i retarget them to my Daz Character?<\/h2>\n\n\n\n

You can repeat the process mentioned in our \u201cDaz to Unreal Bridge Tutorial<\/a>\u2019 – see the ThirdPerson Section for Skeleton setups<\/p>\n\n\n\n

Select the animation you want to retarget, right click>Retarget Anim Assets>Duplicate Anim Asset And Retarget.<\/p>\n\n\n\n

\"animation<\/figure><\/div>\n\n\n\n

Select your target character skeleton and destination folder. <\/p>\n\n\n\n

\"retarget<\/figure><\/div>\n\n\n\n
\"retargeted<\/figure><\/div>\n\n\n\n

Can I modify the texture of my Character in UE4?<\/h2>\n\n\n\n

Yes, you can change everything in your character material<\/p>\n\n\n\n

Go to YourCharacter>Materials<\/p>\n\n\n\n

\"materials<\/figure><\/div>\n\n\n\n

I will change my Character\u2019s Top Material and i will turn it red<\/p>\n\n\n\n

\"top<\/figure><\/div>\n\n\n\n
\"my<\/figure><\/div>\n\n\n\n

Then i will modify the Vest of my top (MyCharacter_Top)<\/p>\n\n\n\n

\"my<\/figure><\/div>\n\n\n\n

I gave it 0 roughness and i lower the glossy and changed the color back to white<\/p>\n\n\n\n

\"top<\/figure><\/div>\n\n\n\n

That\u2019s now my Character\u2019s top is looking. <\/p>\n\n\n\n

You can do this with each material inside your character\u2019s content<\/p>\n\n\n\n

\"top<\/figure><\/div>\n\n\n\n

How can i pose my character in UE4?<\/h2>\n\n\n\n

Yes, of course you can.<\/p>\n\n\n\n

Open your Character\u2019s Skeleton Window <\/p>\n\n\n\n

\"character<\/figure><\/div>\n\n\n\n

Once you are there, you can set the visibility of each bone or just the selected one<\/p>\n\n\n\n

\"show<\/figure><\/div>\n\n\n\n

On the right window you can also see the entire skeleton tree of your model<\/p>\n\n\n\n

\"my<\/figure><\/div>\n\n\n\n

Select the bones and start doing your pose<\/p>\n\n\n\n

\"custom<\/figure><\/div>\n\n\n\n

You can also modify a DazStudio Pose if you want to fix or set them as you want<\/p>\n\n\n\n

If you want to conserve your first pose, Duplicate the file before doing any changes<\/p>\n\n\n\n

\"original<\/figure><\/div>\n\n\n\n
\"unreal<\/figure><\/div>\n\n\n\n

Original DazStudio Pose<\/em> <\/em><\/em> <\/em>UnrealEngine Modified Pose<\/em><\/p>\n\n\n\n

Once you have done editing or setting up your new pose go to Create Asset>Create Animation>Current Pose<\/p>\n\n\n\n

\"how<\/figure><\/div>\n\n\n\n
\"both<\/figure><\/div>\n\n\n\n

Export Cloth and Props separate from the Character<\/h2>\n\n\n\n

If you want interchangeable clothes for the Character, this is for you.<\/p>\n\n\n\n

The first you need to do is to setup your character in Daz<\/p>\n\n\n\n

Once you have your character, select each prop you want to be changed(Clothes or Hair)<\/p>\n\n\n\n

Select the prop and Export it as SkeletalMesh and import it to UE4<\/p>\n\n\n\n

\"single<\/figure><\/div>\n\n\n\n

Repeat this with each object you want to separate.<\/p>\n\n\n\n

Remember to use the same Character, in this case Genesis3<\/p>\n\n\n\n

Once you have everything in your project Now go to your blueprint or create a new one, add a main skeletal mesh for your character and new skeletal mesh for each Cloth slot<\/p>\n\n\n\n

\"assets<\/figure><\/div>\n\n\n\n

I’m working with the hair, now go to the construction Script and Call Set master pose component function, set the Hair and other cloths as target and the Mesh as master.<\/p>\n\n\n\n

\"constuctor<\/figure><\/div>\n\n\n\n
\"short<\/figure><\/div>\n\n\n\n

Short Hair<\/em><\/p>\n\n\n\n

\"long<\/figure><\/div>\n\n\n\n

Long Hair<\/em><\/p>\n\n\n\n

Made a copy of Daz Skeleton<\/h2>\n\n\n\n

Once you have completed every setup in DazStudio, i recommend you to clone your skeleton from the plugin folder, since a new update will override everything done to the Skeleton(Sockets, new bones, poses, etc\u2026)<\/p>\n\n\n\n

The way to do is, copy your skeletons from the plugin folder to a new one inside the content<\/p>\n\n\n\n

\"skeletal<\/figure><\/div>\n\n\n\n

If you want to do a backup copy, just copy your asset but, if you want these bones to be the main resource and not updated\/replaced anymore, you can move it instead.<\/p>\n\n\n\n

\"copy<\/figure><\/div>\n\n\n\n

Remember, if you move the skeletons from the folder, you will find issues while working with the plugin in new projects. If you do, you must re-install the plugin.<\/p>\n\n\n\n

Keep your Unreal Project opened while using DazToUnreal Bridge<\/h2>\n\n\n\n

This will make your import process much easier because Unreal will import automatically since the project is opened.<\/p>\n\n\n\n

If for some reason you had your project closed and you did an export with DazToUnreal Bridge, you can go to the exported file folder and import the .dtu file to the Unreal Engine Project once it is opened.<\/p>\n\n\n\n

Ignore geometry not in usage<\/h2>\n\n\n\n

This will work to save some efforts to your computer while working with these assets<\/p>\n\n\n\n

First go to Tools>Geometry Editor<\/p>\n\n\n\n

\"tool<\/figure><\/div>\n\n\n\n

Select the mesh you want to hide, in my case i will hide my characters feets since she has Heels<\/p>\n\n\n\n

Right Click>Selection Type>Polygon Selection<\/p>\n\n\n\n

\"polygon<\/figure><\/div>\n\n\n\n

Now Go to Selection Mode>Lasso or Marquee Selection, i will use Lasso since is way easier to grab my selection<\/p>\n\n\n\n

\"selection<\/figure><\/div>\n\n\n\n

Then, Select and Drag the polygons inside the boot, once you have them go to Tools Settings(Window>Tools Settings) And scroll down till you get to Surfaces>RightClick>Create Surface From Selected<\/p>\n\n\n\n

\"create<\/figure><\/div>\n\n\n\n

Name it, the name must have a _NoDraw at the end<\/p>\n\n\n\n

Now Export it and send it to Unreal Engine 4, i did this for test purposes just to show that it works.<\/p>\n\n\n\n

<\/figure><\/div>\n\n\n\n

I Can\u2019t find the Daz To Unreal plugin in DazStudio <\/h2>\n\n\n\n

Make sure your character is compatible with DazToUnreal Plugin, You can check how to find out Here<\/p>\n\n\n\n

This problem is caused by many reasons, one of them is the Unreal Engine Marketplace plugin.<\/p>\n\n\n\n

You need to uninstall this plugin from the UE4 marketplace first this plugin may give some conflicts with the DazToUnreal Bridge one, then try reinstalling the Daz to Unreal plugin<\/p>\n\n\n\n

Another reason for this problem is the bad installation of the plugin, you need to first install UE4 before installing the DazToUnreal Plugin<\/p>\n\n\n\n

Sometimes the plugin will appear on the Edit tab instead of File<\/p>\n\n\n\n

\"edit<\/figure><\/div>\n\n\n\n

I Can\u2019t find the Daz To Unreal plugin in Unreal Engine<\/h2>\n\n\n\n

Make sure you have installed the plugin in the right folder. <\/p>\n\n\n\n

\"unreal<\/figure><\/div>\n\n\n\n

If the problem persist, make sure you are using Unreal Engine Version 4.23 to 4.25<\/p>\n\n\n\n

My Character has an issue with Heels, how can i fix it?<\/h2>\n\n\n\n

Export T-Pose of your character using the HighHeels Pose<\/p>\n\n\n\n

\"daz<\/figure><\/div>\n\n\n\n

Export as Animation<\/p>\n\n\n\n

\"daz<\/figure><\/div>\n\n\n\n

Once you have the pose in UE4, save this asset as a Pose.<\/p>\n\n\n\n

\"pose<\/figure><\/div>\n\n\n\n
\"create<\/figure><\/div>\n\n\n\n

Then set the pose as the current pose in your character skeleton retarget section, once is selected, Import it.<\/p>\n\n\n\n

\"new<\/figure><\/div>\n\n\n\n
\"pose<\/figure><\/div>\n\n\n\n

Once this is done, you can now retarget any animation you want <\/p>\n\n\n\n

\"character<\/figure><\/div>\n\n\n\n

My Character\u2019s feet are clipping through the floor<\/h2>\n\n\n\n

This problems is situated inside the Player Blueprint.<\/p>\n\n\n\n

\"clipped<\/figure><\/div>\n\n\n\n

Go to your Player Blueprint<\/p>\n\n\n\n

\"feet<\/figure><\/div>\n\n\n\n

Setup your vision to Left, then adjust your Character to be inside the capsule<\/p>\n\n\n\n

\"clip<\/figure><\/div>\n\n\n\n
\"clip<\/figure><\/div>\n\n\n\n
\"character<\/figure><\/div>\n\n\n\n

Fixing Hair transparency in UE4<\/h2>\n\n\n\n

You have to go to your main hair material then check the transparency node and opacity node.<\/p>\n\n\n\n

Change the number to a higher value<\/p>\n\n\n\n

\"transparency<\/figure><\/div>\n\n\n\n
\"opacity<\/figure><\/div>\n\n\n\n
\"hair<\/figure><\/div>\n\n\n\n

Looking for Daz 3D Models for your Games?<\/h2>\n\n\n\n

Checkout also many of our Daz3d Product Highlights<\/a> here some examples below – always check their “Compatible Software” mention for Unreal:<\/p>\n\n\n\n

\"Top<\/figure><\/div>\n\n\n\n

Source Daz3D Asian Female Characters <\/a><\/span><\/p>\n\n\n\n

\"\"<\/figure><\/div>\n\n\n\n

Source Top Card 3D Models for Daz<\/a><\/span><\/p>\n\n\n\n

\"Top<\/figure><\/div>\n\n\n\n

Source Top Daz3D Swimsuit 3d Models<\/a><\/span><\/p>\n\n\n\n

Conclusion \u2013 Daz to Unreal Bridge FAQ, Tips and Problems<\/h2>\n\n\n\n

We hope that you found this Daz to Blender Bridge FAQ, Tips and Problem explanations helpful! Also have a look at our previous Daz to Unreal Bridge Tutorial<\/a>, our reviewed Top Daz 3D Models<\/a> and our other Daz Tutorials<\/a>.<\/p>\n