<\/figure><\/div>\n\n\n\nIf you right click between two editors<\/strong> you can see a menu that proposes you to make a split, join areas or swap them.<\/p>\n\n\n\n <\/figure><\/div>\n\n\n\nSplit options allow you to choose where the window will be split in.<\/p>\n\n\n\n
<\/figure><\/div>\n\n\n\nPressing the left mouse button will split this window<\/strong> into two of the same kind.<\/p>\n\n\n\n <\/figure><\/div>\n\n\n\nAfter that you can use the button on the top left of any editor to change the editor itself to another one<\/strong>.<\/p>\n\n\n\n <\/figure><\/div>\n\n\n\nNew editor can be whatever<\/strong>. For example – Text Editor. <\/p>\n\n\n\n <\/figure><\/div>\n\n\n\nAnother way of creating new windows is to put your mouse in the corner of an editor<\/strong>. When the mouse changes to a crosshair<\/strong> – you can click and drag it to the middle of the editor to create a new window.<\/p>\n\n\n\nFurthermore, a lot of the editors also have a bunch of different modes<\/strong>. Modes usually change how the editor works, but it is still the same editor as it was. For example 3D viewport has 6 modes, including the default Object Mode.<\/p>\n\n\n\n <\/figure><\/div>\n\n\n\nTo open the mode changing menu, you need to click on the button near the one that changes the editor type.<\/p>\n\n\n\n
Editor Presets<\/h3>\n\n\n\n As you can understand – editors form a layout of your interface. There are a lot of editors for most different purposes<\/strong>, so all can not be open at the same time. That is why there are a lot of different presets available in the Blender. They are called \u201cworkspace<\/em>\u201d.<\/p>\n\n\n\nYou can see workspaces at the top of your Blender window<\/strong>, above the toolbar.<\/p>\n\n\n\n <\/figure><\/div>\n\n\n\nThe default preset is the \u201cLayout<\/em>\u201d. Blender has a bunch of presets built-in<\/strong> that you can use. These presets are targeted for different kinds of work. For example \u201cUV Editing<\/em>\u201d preset adds UV Editor and changes the 3D viewport to Edit Mode. This creates a comfortable interface for working with UV maps.<\/p>\n\n\n\n <\/figure><\/div>\n\n\n\nAnother good example<\/strong> would be the \u201cShading<\/em>\u201d workspace. 3D Viewport changes its shading to the material preview and right beneath it you can see the Shader editor for working with textures and materials.<\/p>\n\n\n\n <\/figure><\/div>\n\n\n\nThere are also a bunch of additional workspaces<\/strong> that are not shown by default. You can open them by clicking on the plus button<\/strong> at the very right of the workspaces list.<\/p>\n\n\n\n <\/figure><\/div>\n\n\n\nHere you can also create your own presets<\/strong> if you need more than Blender already has. To do that – click Duplicate Current option. This will create a new workspace with the same editors as active one. Then you can change this layout however you like.<\/p>\n\n\n\n <\/figure><\/div>\n\n\n\nAfter that, if you want to save this workspace, so it would be available each time you open a new Blender scene – you will need to save current interface to a startup file<\/strong>. For this go to the File > Defaults > Save Startup File.<\/p>\n\n\n\n <\/figure><\/div>\n\n\n\nNow each time you will open Blender – this will be your startup interface<\/strong>.<\/p>\n\n\n\n