{"id":3818,"date":"2020-09-17T10:00:00","date_gmt":"2020-09-17T10:00:00","guid":{"rendered":"https:\/\/renderguide.com\/?p=3818"},"modified":"2022-01-01T20:51:15","modified_gmt":"2022-01-01T20:51:15","slug":"blender-to-daz3d-tutorial","status":"publish","type":"post","link":"https:\/\/renderguide.com\/blender-to-daz3d-tutorial\/","title":{"rendered":"Blender to Daz3D Tutorial [2024]"},"content":{"rendered":"\n
This Blender to Daz3D Tutorial explains everything about how to create a Blender 3d Model and later import it into Daz Studio and configure a final render. If you are working across platforms such as Blender and Daz, you want to make sure how to handle correctly exporting and importing models. For such a case, we will go over a few recommendations and also show step by step how to successfully import your model from Blender to Daz Studio. If you are looking for the opposite direction have a look at our Daz3d to Blender Bridge Tutorial<\/a>.<\/p>\n\n\n\n For the purpose of this tutorial, I decided to download Bugatti Chiron 2017 Sports Car<\/a> that you can also download for free.<\/p>\n\n\n\n Bugatti Chiron 2017<\/a> by Kimzauto<\/p>\n\n\n\n As always, we want to locate our files easily so we will unzip the folder with content in a rather accessible location<\/strong>. <\/p>\n\n\n\n To start, I will open the.blend file in Blender. I will hide\/remove unnecessary lighting and cameras since after migration they will not be exported. We will leave the car alone and already head to our final step within Blender. <\/p>\n\n\n\n Press A to select all and go to File > Export > Wavefront (.obj)<\/p>\n\n\n\n In the parameters panel, we will leave the presets as shown, only tick \u201cSelection Only\u201d in case we have multiple objects in the scene. Name your file and click on \u201cExport OBJ\u201d. <\/p>\n\n\n\n Recommendation:<\/em><\/p>\n\n\n\n For those who are exporting their own models, make sure to go over a few simple but always important steps. <\/em><\/p>\n\n\n\n We can now close our Blender file, save changes if needed. After that, we open Daz Studio and click on Import. Locate your file and click on \u201cOpen\u201d. <\/p>\n\n\n\n In the Import Options Panel, we want to make sure the scale is at 1000%, this is due to a difference in scale management between Blender and Daz, so we need to adjust. The rest can be left as default. Click on \u201cAccept\u201d. Our model is ready to use. <\/p>\n\n\n\n Reminder! <\/strong>Save your project <\/strong><\/p>\n\n\n\n Before we start, we will activate the Surface Selection Tool. This will help us identify better each part of the object to edit its materials and shaders. <\/p>\n\n\n\n For the most fun part, we will change a few things in our scene. As you probably have noticed from the previous screenshot, I opened the Surface panel. We will click on the model, go to the Surface pane and click on the small arrow under our file name. <\/p>\n\n\n\n Here we can customize and edit every material applied to the model individually. I will change the color of the hood to a red one (R 189 G 22 B 44<\/strong> Pantone Formula One). Identify the material and change the base color. <\/p>\n\n\n\n Remember always to save your color in case you will apply to different parts.<\/p>\n\n\n\n You can also apply texture maps previously baked in Blender as well, for more information you can check here<\/a> to learn how to locate and link the files. <\/p>\n\n\n\n IRay Shaders are presets that come by default with Daz and help create realistic looking materials. For that reason, I will use them in my car to achieve more real metal and glass materials. <\/p>\n\n\n\n Select the car hood and go to Surface > Shaders > IRay > Car Paint > Car Paint – Cranberry and double click to apply. You can also go to the next tab \u201cEditor\u201d and continue customizing the material such as its base colors and its properties.<\/p>\n\n\n\n This is a sample of our shader applied, continue with each part.<\/p>\n\n\n\n Remember that you can always expand your library by purchasing a new set of shaders, take a look here<\/a>.<\/p>\n\n\n\n Ultraviolet Shaders, Lights, and Props<\/a> by Marshian<\/p>\n\n\n\n Now that we finished, we can save our model as a prop. Simply go to File > Save as > Support Asset > Figure\/Prop Asset. Indicate your asset directory and leave other settings unchanged. Click \u201cAccept\u201d. <\/p>\n\n\n\n Your new prop is now available in your library. <\/p>\n\n\n\n If you need to import multiple objects from Blender, you will have to do it separately. Always tick the option \u201cSelection Only\u201d when you export the .OBJ file.<\/p>\n\n\n\n Daz Studio has little to none compatibility with FBX files although it accepts as a format to import. That is why it is highly recommended to work with static meshes when exporting files.<\/p>\n\n\n\n If you decide to render your scene, make sure to choose the right setting options from the Render Settings pane. In the General Tab, I picked Full HD resolution for my render, you can pick as desired. <\/p>\n\n\n\n And here it is the final result:<\/p>\n\n\n\n Don\u2019t forget to check out similar resources in the Daz Marketplace! Take a look here<\/a><\/p>\n\n\n\nGetting Our Model Ready\u00a0for Blender to Daz3D Import<\/h2>\n\n\n\n
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Importing Blender to Daz3D<\/h2>\n\n\n\n
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Applying Shader, Materials and Texture Maps <\/h2>\n\n\n\n
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IRay Shaders<\/h2>\n\n\n\n
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Saving Your Asset as Props (.duf)<\/h2>\n\n\n\n
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Possible Issues and Problems<\/h2>\n\n\n\n
Exporting Multiple Objects<\/h3>\n\n\n\n
Exporting Animations and Rigged Models<\/h3>\n\n\n\n
Before We Finish<\/h2>\n\n\n\n
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